![]() Otherwise, do you have any suggestions for solid modeling? So far, I can create many of the shapes in a basic form, but they don't quite match the actual toy car because creating the curves in the toy car is giving me difficulty. ![]() Also, the parts must be assembled, and dimensioned, and one of them needs to be 3D printed and fit into the physical toy car that we disassembled, and I don't know if a surface model would for some reason not convert well to an STL file if I pursue that option. ![]() Sorry if this type of request isn't allowed. Should I pursue trying to teach myself surface modeling? This seems like the best option for creating the model, but then this is due on 6/9/16 (9th day of June this year for any non-Americans on this forum). If you would like something more specific, the car is a Maisto 1/18th scale model of a 2016 GT Mustang. My partner chose a toy car (against my protests), and I am finding it difficult to model the toy car. I am currently in an IED (Introduction to engineering design) class in high school, and there is a reverse engineering unit in which we choose something to then model in Autodesk Inventor 2015 (among other things.
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